- THE ULTIMATE BLENDER HEAD TUTORIAL 2 -

 

 Let's join our cheekbone to the cheek itself and the ring of the mouth that we began modeling. So let's come back to the cheekbone. Extrude the lower vertices twice, taking care of bringing back the resulting shape somewhat and making it a bit further from the nose. Then, once at the level of the mouth, select the 4 vertices shown on the image and give them a face using F-Key.

 

 

 We will go around the eye. Following the first outline we made, extrude the left en of the lower eyelid and fill with faces by selecting the 4 vertices and using F-Key as show on the image below.

 

 At this moment we will extrude one vertice up (the highest vertice of the 4 selected here above) and we will make a triangle with it so the eyelids can be animated with more likelyhood.

 And from this newly created face, the whole eyelid will be built. Extruding the whole lot of vertices, make the lower vertex go back toward the inside of the eye. We will model the eyelid in an open position, which is a sensitive and meticulous operation.

 

 

 In the image below the 4 extruded vertices are selected ; the mustn't have any face ; the aim is just to make them more visible so you can distinguish their position if you look from the side. They are in fact at the start of the eye socket, which explains their shape, like a C.

 We will use the 6 vertices from the upper outline to build the upper eyelid, the points around which the eyelids pivots when closing being the outmost  vertices, (here in in green).

 Of those 6 vertices, select only the uppermost 3 (in front view) and extrude them in a diagonal toward the back and up (in a side view).

 Join the newly created eyelids with a quad first on the inside end of the eye, (the one nearest from the nose) then create a tri using the back vertices  (those a the end of the eyelid)... look at the images, they tell the story better than I do... : /  So, select the vertices shown below and give them a face using the F-Key.

 And on the ouside joint, it's the opposite, first a tri and then a quad.

 Finally complete the eyelid by creating the other faces. Of course it's impossible to do it by selecting the 6 vertices at once, you mus first select the 4 vertices at the right ( or the left, like you want), create the face ans then select  the other 4 and create a face.

 Let's go back to our 6 vertices from which we began building our eyelid.

 The eyelid is a kind of cover which protects the eye, for a more realistic effect from up close, we have to fold it back. Among our 6 vertices we select the lower 3 and extrude in the usual manner.

 Then join them to the corners by making tris with the 3 outmost vertices on each side (as we can see below).

 Do exactly the same with the 5 vertices of the lower eyelid, extrude in a diagonal but  down this time, and then join them in the same manner to the corners of the eye by creating tris.

  

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